As a Hide&Seek production, Scoop! is complex and – frankly – epic in scope.
For us, this is the result of a design process that was longer and more collaborative than that of our usual productions; a process that has led to a game with far greater depth and ambition. For players and participants, Scoop! should be a very different kind of pervasive game experience, with a shift in our approach to the relationship between narrative and spectacle.
Over the past days and weeks, we’ve been working hard – crafting props, working on scoring mechanisms, shooting video, casting performers … and now we’re ready & raring to go!
Over the weekend, we’re scheduled for two runs of Scoop! – The first run is on Saturday, between 2.00pm and 3.30pm. The second, final run will be on Sunday, from 4.00pm to 5.30pm.
For those of us behind the scenes, Playmakers has been an exciting, challenging, and – most importantly – highly entertaining project. So thanks to all of you who’ve participated & contributed, and we hope to see as many of you as possible this weekend!